摘要
地空交战是大型计算机兵棋系统的关键模型之一,也是现代战争中极为重要的一环。针对目前大部分计算机兵棋系统没有很好解决建模粒度与推演效率之间的矛盾关系问题,从指挥员、系统分析员和技术人员视角进行了地空交战建模需求分析,提出了基于能力、基于规则定制和基于行动控制3个层级的地空交战综合建模思路,从武器-目标分配的差异化分析中完成地空交战综合模型设计。基于某型计算机兵棋系统仿真实验结果表明,构建的综合模型可以支撑战役以上指挥员决策流程,能够真实描述地空交战行动过程,平衡了建模粒度与推演效率。
Ground-to-Air Combat is one of the key models of large-scale computer wargame system and is also a highly critical component in modern warfare.In response to the current issue that most computer wargame systems have not well resolved the contradictory relationship between modeling granularity and simulation efficiency,this paper conducts a requirements analysis for ground-to-air combat modeling of commanders,system analysts,and technical personnel.It proposes an integrated modeling approach for ground-to-air combat at three levels:capability-based,rule-based customization,and action control-based.The comprehensive model design for ground-to-air combat is completed through differentiated analysis of weapon-target assignment.Based on the simulation experimental results of a certain type of computer wargame system,this paper demonstrates that the integrated model constructed can support the decision-making process of commanders at the campaign level and above,can truly depict the process of ground-to-air combat actions,and balances the modeling granularity and simulation efficiency.
作者
欧阳东升
王艳正
吴高洁
OUYANG Dongsheng;WANG Yanzheng;WU Gaojie(Graduate School,National Defense University,Beijing 100091,China;College of Joint Operation,National Defense University,Beijing 100091,China;Key Laboratory of Intelligent Game Theory,Beijing 100091,China)
出处
《指挥控制与仿真》
2025年第4期144-148,共5页
Command Control & Simulation
关键词
地空交战
计算机兵棋
建模与仿真
需求分析
实验验证
ground-to-air combat
computer wargame
modeling&simulation
requirements analysis
experimental validation