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基于游戏化思维的沉浸式数字展演空间设计研究——以石城照镜数字戏剧为例 被引量:3

Research on Immersive Digital Exhibition Space Design Based on Gamification Thinking-A Case Study of“Shicheng Zhaojing”Digital Theater
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摘要 数字经济时代,沉浸式数字展演空间设计正朝着互动体验和信息内核的交互方式转型。文章旨在探讨基于游戏化思维的沉浸式数字展演空间设计策略,并以此推动地域性数字文化的发展。首先,文章分层阐述了游戏化思维理念,阐释其作为设计策略的理论意义。其次,文章分析了沉浸式数字展演空间设计的现状与挑战,并对现存问题进行探讨。最后,文章提出基于游戏化思维的沉浸式数字展演空间设计思路,并以“石城照镜”数字展演实验为例,探究其可行性,促进游戏化思维与沉浸式展演的融合发展。 In the era of digital economy,the design of immersive digital exhibition space is transforming towards interactive experience and the interactive mode of information core.This paper aims to explore the design strategy of immersive digital exhibition space based on gamification thinking,and promote the development of regional digital culture.First of all,the article give a hierarchical overview of the concept of gamification thinking and explain its theoretical significance as a design strategy.Secondly,the paper analyze the status quo and challenges of immersive digital performance space design,and discuss the existing problems.Finally,this paper propose the design idea of immersive digital exhibition space based on gamified thinking,and explore its feasibility by taking"Shicheng Mirror"digital exhibition experiment as an example,so as to promote the integration and development of gamified thinking and immersive exhibition.
作者 刘盼 姚翔翔 LIU Pan;YAO Xiangxiang(Nanjing University of the Arts Design School,Nanjing 210000,China)
出处 《工业设计》 2025年第2期115-120,共6页 Industrial Design
关键词 游戏化思维 数字展演 沉浸式 空间设计 情绪 Gamification Thinking Digital Exhibition Immersive Space Design Emotion
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