摘要
基于劝导式设计理论模型,针对运动员敏捷能力的提升,以羽毛球运动为例,进行交互产品设计。本研究分析劝导FBM行为模型特征与人群象限划分,并针对不同模型设计多个纬度的行为表格,从而设计具体的劝导策略;其次,将劝导策略与反应力原理相结合,细化在软硬件产品上的应用,即硬件产品的功能点与系统创新的训练模式;最后,以羽毛球聚焦羽毛球运动场的行为环境,实现敏捷运动系统的软硬件设计。
Based on the theoretical model of persuasive design,aiming at the improvement of athletes'agility,taking badminton as an example,interactive product design is carried out.This study analyzes the characteristics of persuasion FBM behavior model and population quadrant division,and designs multi latitude behavior tables for different models,so as to design specific persuasion strategies.Secondly,combine the persuasion strategy with the principle of reaction force,and refine the application in software and hardware products,that is,the function points of hardware products and the training mode of system innovation.Finally,focusing on the behavior environment of badminton playground with badminton,the software and hardware design of agile sports system is realized.
出处
《设计》
2023年第9期34-37,共4页
Design
基金
中国国家体育总局全民健身重点领域项目(2015B052)
国家教育部大学生创新创业计划(201810500024)
湖北省高等学校哲学社会科学研究重大项目(21ZD054)
湖北工业大学绿色科技引领计划(CPYF2018009)
湖北工业大学大学生创新创业训练计划(201910500153)资助。
关键词
羽毛球运动
敏捷训练
劝导理论
训练灯
交互设计
Badminton
Agility training
Persuasion theory
Training lamp
Interaction design