摘要
针对多视角渲染任务超实时可视仿真这一难题,从理论上分析了面向多视角渲染任务的超实时仿真实现原理及可行性,提出了一种仿真计算与渲染计算分离的超实时可视仿真系统架构;提出了一种基于并行渲染的超实时可视仿真方法,解决了渲染任务分配、仿真世界同步、渲染时机选择等关键问题。实现了基于虚幻引擎(unreal engine4,UE4)主从模式的超实时可视仿真系统;设计系统应用案例,测试了超实时仿真性能,验证了该超实时可视仿真系统在多视角渲染场景下的渲染效率和超实时仿真能力。
For multi-view rendering tasks,a theoretical analysis of ultra-real-time visual simulation is given in terms of implementation principle and feasibility.Based on the theoretical results,an ultra-realtime visual simulation architecture is designed,which decouples the simulation and rendering computation.A parallel-rendering-based ultra-real-time visual simulation method is proposed to solve the problems of rendering task assignment,simulation world synchronization,and rendering-execution time selection.An ultra-real-time visual simulation system is implemented based on Unreal Engine 4(UE4),the performance of which is demonstrated on a designated application case per rendering efficiency and ultra-real-time simulation.
作者
刘逊韵
徐新海
朱成璋
李豪
曾蕾
Liu Xunyun;Xu Xinhai;Zhu Chengzhang;Li Hao;Zeng Lei(Academy of Military Science,Beijing 100091,China)
出处
《系统仿真学报》
CAS
CSCD
北大核心
2022年第7期1619-1628,共10页
Journal of System Simulation
关键词
超实时仿真
可视仿真
多视角渲染
虚幻引擎
ultra-real-time simulation
visual simulation
multi-view rendering
UE4