期刊文献+

基于噪音的大规模云层绘制的研究与实现

Research and Implementation of Large-Scale Cloud Rendering Based onNoise
在线阅读 下载PDF
导出
摘要 在计算机图形学中,云的动态仿真一直是很重要的一部分,基于噪音对云建模的方法结合光线行进算法实现更加真实的实时渲染云。首先,使用一张2D噪音纹理纹理,用于生成形成的位置;其次,使用两张3D噪音纹理实现云的建模;最后,通过光线行进算法对建模好的云采样并绘制到屏幕中,同时在云的绘制中使用光照算法,以求更加真实。 In computer graphics,the dynamic simulation of the cloud has always been a very important part.The method of modeling the cloud based on noise combined with the light traveling algorithm realizes a more realistic real-time rendering of the cloud.First,use a 2D noise texture to generate the formed position;secondly,use two 3D noise textures to model the cloud;finally,use the light travel algorithm to sample the modeled cloud and draw it on the screen.At the same time,the lighting algorithm is used in the rendering of the cloud for more realism.
作者 刘芮 张建伟 谭诗瀚 LIU Rui;ZHANG Jian-wei;TAN Shi-han(National Defense Key Discipline Laboratory of Visual Synthesis Graphics and Image Technology,Sichuan University,Chengdu 610065)
出处 《现代计算机》 2021年第8期74-77,共4页 Modern Computer
基金 四川省科技计划项目(No.2020YFG0327)。
关键词 噪音 光线行进 体积云 Noise Ray-Marching Volumetric Clouds
  • 相关文献

参考文献3

二级参考文献10

  • 1Wang Niniane. Realistic and fast cloud rendering [ J ]. Journal of Graphics Tools, 2004, 9(3) :21-40.
  • 2Harris M J, Baxter W V, Scheuormana T, et al. Simulation of cloud dynamics on graphics hardware[ C]. Proceedings of the ACM Siggraph/Eurographics Conference on Graphics Hardwre Euro- graphics Assoembon, Switzerland,2003:92-101.
  • 3Dobashi Y, Kusumoto K, Nishita T, et al. Feedback control of cu- muliforrn cloud formation based on computational fluid dynamics [ C]. Proc of Computer Graphics, Annual Conference Series, New York ,2008 : 1-8.
  • 4Dobashi Y, Yamamoto T, Nishita T. A controllable method for animation of earth-scale clouds[ C]. Proc of Court Appointed Spe- cial Advocate, New York, 2006:43-52.
  • 5Nishita T. A fast simulation method using overlapping grids for in- teractions between smoke and rigid objects [ C ]. Computer Graph- ics Forum, Japan ,2008:477-486.
  • 6Li Gen, Yue Wang, Wang Zhen-xuan, et al. Improved clouds simulation based on physical models[ C ]. Computer Aided Design/ CG'2008, China, 2008:462-466.
  • 7Bouthors A, Neyret F, Max N, et al. Interactive multiple aniso- tropic scattering in clouds[ C]. 2008 Symposium on Interactive 3D Graphics, New York, 2008 : 173-182.
  • 8Bruneton E, Neyret F. Precomputed atmospheric scattering [ J ]. Computer Graphics Forum, 2008,27 (4) : 1079-1086.
  • 9Yue Y, lwasaki K, Chen B Y, et al. Unbiased adaptive stochastic sampling for rendering inhomogeneous participating media [ C ]. Proc of Computer Graphics, Annual Conference Series, New York, 2010:1-8.
  • 10唐勇,赵丽文,吕梦雅.三维动态云模拟[J].小型微型计算机系统,2013,34(3):659-662. 被引量:6

共引文献7

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部