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基于Select多路复用的游戏服务端框架研究与实现

Research and Implementation of Game Server Framework based on Select Multiplexing
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摘要 网络游戏包含客户端和服务端,服务端程序用于记录玩家数据,处理客户端发来的协议。基于Select多路复用的通用服务端框架,具有粘包半包处理、心跳机制、数据传输编码等功能,使用MySQL数据库存储玩家数据,是一套功能较为完备的C#通用服务端程序。 Online games include the Client and the Server.The game server is used to record the players’data and process the protocol sent by the game client.This paper introduces the general server framework based on Select Multiplexing,which has the functions of packet sticking,half packet process⁃ing,heartbeat mechanism,data transmission coding,etc.It uses MySQL database to store players’data,and is a set of C#general server program with relatively complete functions.
作者 章国雁 Zhang Guoyan(Department of Information Engineering,Anhui Business and Technology College,Hefei 230001,China)
出处 《黄山学院学报》 2020年第4期95-98,共4页 Journal of Huangshan University
基金 国家级中央财政支持高等职业学校提升专业服务能力项目(2011) 安徽省质量工程项目(2011177) 安徽工商职业学院校极质量工程教学研究项目(2018xjjy06) 安徽工商职业学院校级品牌课程项目(2018yjppkc34)。
关键词 服务端框架 Select多路复用 网络游戏 套接字 game server framework Select multiplexing online game socket
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