摘要
为了提高教练的指导效率和丰富羽毛球教学与训练的方法,基于虚拟现实技术和KINECT,开发了一套羽毛球辅助训练系统。该系统利用虚拟现实技术,通过3DS MAX工具进行训练场地的虚拟化建模,搭配Cry Engine引擎技术渲染训练场地场景。KINECT被用来识别这些动作以及使用者的位置变化,并将识别结果通过蓝牙模块传输至VR眼镜内,使VR眼镜内的虚拟环境做出图像、声音等相应的改变,以实现虚拟环境下的人机互动。测试表明,本系统能够准确地实现训练场景的虚拟化,对使用者的各个动作的识别率较高,提高了训练者的学习效率。
In order to improve the coach’s guiding efficiency and enrich the teaching and training methods of badminton,the badminton assisted training system is developed based on virtual reality technology and KINECT.The virtual reality technology and 3 DS MAX tools are utilized to virtualize the training venue,and Cry Engine engine technology is used to render training venue scenes in this system.The KINECT is used to identify actions and positions changes of the user,and the recognition results is transmitted to the VR glasses through the Bluetooth module,so that the virtual environment in the VR glasses makes corresponding changes in images,sounds,etc.,to realize human-computer interaction in a virtual environment.The test shows that the system can accurately realize the virtualization of the training scene,and the recognition rate of each action of the user is high,which improve the iearning efficiency of the trainer.
作者
刘洁
LIU Jie(Shaanxi Vocational and Technical College of Communications,Xi'an 710018,China)
出处
《自动化与仪器仪表》
2020年第1期93-96,共4页
Automation & Instrumentation
基金
西安社会科学规划基金(No.18T02)