摘要
该文在讨论了试衣效果 CAD的基础上 ,提出了一个颜色插值算法 .另外还给出了一个基于非均匀 B- Spline的平面网格细分算法 ,解决了衣片的网格划分 ,纹理映射结果能逼真地反映衣服的褶皱、明暗、垂感 ,并且计算简单 .
This paper proposes a color interpolation algorithm after a discussion on the garment effect simulation CAD. A 2D grid subdivision algorithm based on non uniform B Spline is given in this paper. It resolves piece subdivision and texture mapping. The algorithm has advantage of easy compute. The experiment results demonstrate the efficiency of these algorithms.
出处
《自动化学报》
EI
CSCD
北大核心
2002年第5期811-815,共5页
Acta Automatica Sinica