摘要
为了降低当前战场态势信息系统开发和使用的复杂性,提出了一种通用战场态势可视化系统的显示元素、框架及接口的设计并完成实现。系统能显示战场绝大部分信息,采用数字地球和视景仿真的双平台架构,可表现全局和局部高精态势,另外无需进行系统内部开发,快速实现二次应用。针对通用化特点,实现了双引擎一体化平台、同类型绘制元素的多种接口控制、自动化相机控制等关键技术。目前在应用工程当中,系统已完成了多个配合仿真平台的实验参数验证及战术战略推演工作。
In order to reduce the development and using complexity of current battlefield situation information visualization system, a general battle situation visualization system is designed and implemented, especially in display element, frame and interface. The system which uses two-platform architecture including digital earth and scene simulation is able to display vast majority of battlefield elements and represents the global situation and local high-detail scene. Besides,system internal development is required no more and further application can be finished rapidly. According to the feature of generalization, the key technique about twin-engine integrates platform, multi kinds of interface for same kind rendering elements and automatic camera control is implemented. Several experimental parameters verification and tactical exercise projects working with the simulation platform are finished in the application engineering at present.
作者
张昊
ZHANG Hao(Southwest China Institute of Electronic Technology,Chengdu 610036,China)
出处
《计算机工程与应用》
CSCD
北大核心
2018年第17期258-265,共8页
Computer Engineering and Applications
关键词
战场态势
可视化
三维图形引擎
通用化
battle situation
visualization
3D graphic engine
generalization