摘要
增强现实技术融入教育游戏,大大拓展了教育游戏的应用领域。为探索增强现实教育游戏设计、开发与应用的策略和方法,该文通过分析现有案例,梳理了增强现实教育游戏设计的原则,归纳了增强现实教育游戏在需求分析、游戏设计与开发、测试发布等各个环节需要考虑的问题,并且以一个增强现实英语单词学习游戏——泡泡星球为例,具体说明了增强现实教育游戏设计与开发的整个过程。该游戏针对小学低年级学习者,通过设计丰富的画面和有趣的情境,辅助学习者完成英语单词的认知和记忆。初步应用表明,该游戏完成了预设的学习目标,在用户体验上取得了较好的反馈。通过强化虚实结合、人机交互、实时反馈和感官体验,增强现实教育游戏能够改进学习的过程,优化学习体验。
The application of augmented reality technology to educational games can advance the frontiers of educational games. For exploring the strategy and method of the design, development and application of augmented reality educational games, through the analysis of current cases, the essay sorts out the principle of the design of augmented reality educational games, sums up the essentials to be considered of the demand analysis, design and development, test and release of the augmented reality educational games. In the meantime, an augmented reality English word learning game, bubble planet, has been designed, as a demo of the whole process of design and development of AR educational game. Bubble planet is designed for pupils at low grade, which can help the learners to accomplish the recognition and memory of English words with the aid of expressive pictures and interesting situations. The initial application of the game has shown that the learner can accomplish the leaning goals and have a good user experience. The research has manifested by strengthening the combination of virtuality and reality, human-computer interaction, Real-time feedback and sensory experience, augmented reality educational game can change learning process and optimize learning experience.
作者
陈向东
万悦
Chen Xiangdong Wan Yue(Department of Education Information Technology, East China Normal University, Shanghai 20006)
出处
《中国电化教育》
CSSCI
北大核心
2017年第3期24-30,共7页
China Educational Technology
基金
上海市教育科学研究重点项目"基于新媒体的社会性阅读研究"(项目编号:A1308)阶段性研究成果
关键词
增强现实
教育游戏
英语学习
Augmented Reality
Educational Game
English Learning