摘要
针对如何使图像中的浮雕更具有立体感与观赏性这一问题,提出了一种基于图像空间的浮雕肖像生成算法。对于灰度浮雕效果,本文主要是利用浮雕图像和雕刻图像互补的特点,通过进一步计算浮雕图像与雕刻图像之间的差值得到;对于彩色浮雕效果,本文采用自定义的卷积核对图像进行卷积运算的方法来生成。实验结果表明,通过上述方法得到的浮雕显示效果明显优于传统方法,对于给定的输入图像,能够有效地生成具有艺术效果的灰度/彩色浮雕肖像画。
Aiming at the problem of how to make the relief image more stereoscopic and esthetic,a new method based on image is proposed.To generate the gray relief effect,this paper implements the further calculation of the difference between the relief image and the carved image,mainly using the complementary features between them.To generate the color relief effect,this paper applys the convolution operation with the self-defined convolutor to input image.Experimental results show that the relief effect of the above method is better than the traditional method.For a given input image,it can effectively generate a gray/color relief portrait with artistic style.
出处
《软件工程师》
2015年第10期26-27,17,共3页
Software Engineer
关键词
非真实感绘制
灰度浮雕
彩色浮雕
卷积
non realistic rendering
gray relief
color relief
convolution