摘要
指出纹理在真实图形描绘中的重要性及两种不同的纹理生成方式的差别 ,主要介绍了实体纹理的概念和计算原理 ,并就生成一个清晰的实体纹理提出了方案 ,最后根据分形的原理 。
This paper emphasizes the importance of texture in the true delineation describing,explains the difference between the two modes of texture creation,introduces the theory of solid texture and draws up a project for creating visual solid texture.It also discusses how to simulate all kinds of natural textured-scene by the fractal method.
出处
《贵州工业大学学报(自然科学版)》
CAS
2001年第2期92-96,共5页
Journal of Guizhou University of Technology(Natural Science Edition)