摘要
从作战仿真中人在环与人不在环仿真样式对人机干预需求分析入手,对作战仿真人机干预的内涵、功能要素、系统架构等方面进行了研究,对可干预模型建模、作战仿真引擎、人机干预界面等方面进行了设计,给出了完整的解决框架,并为后续系统的设计与实现奠定了基础。
Start from the requirement of man interfere of Man-In-The-Loop and Man-Not-In-The-Loop combat simulation, this paper studies the meaning, function and system architecture. And the design is given on modeling of interferable model, combat simulation engine solution also. All the researches can provide the foundation of system , the UI of interface, and a fully design and implementation
出处
《系统仿真技术》
2014年第1期67-72,共6页
System Simulation Technology
关键词
作战仿真
人机干预
仿真模型
仿真引擎
combat simulation
man interfere
simulation model
simulation engine