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体感交互技术对脑卒中平衡功能和步行功能训练的效果 被引量:17

Effects of Somatic Sense Interactive Game on Balance and Walking Function in Stroke
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摘要 目的探讨体感交互技术对脑卒中患者平衡功能和步行功能的康复效果。方法脑卒中患者40例,对照组(n=20)采用常规康复治疗技术,实验组(n=20)在此基础上采用体感交互滑雪游戏Kinect。干预前后进行步态分析,使用Berg平衡量表、Hoden步行量表和Barthel指数进行评价。结果干预4周后,两组的各项评分均有显著改善(P<0.001),实验组较对照组改善更多(P<0.05)。结论体感交互技术能更有效改善脑卒中患者平衡和步行功能。 Objective To research the effects of somatic sense interactive game Kinect on balance and walking function in stroke pa-tients. Methods 40 patients with stroke were divided into control group (n=20) and experimental group (n=20), who accepted conventional rehabilitation and additional somatic sense interactive game Kinect. They were evaluated with gait analysis, Berg Balance Scale, Holden Walking Function Rating Scale and Barthel Index before and after treatment. Results Both groups improved in all the indices after 4 weeks of treatment (P〈0.001), and improved more in the experimental group than in the control group (P〈0.05). Conclusion The somatic sense in-teractive game Kinect could further improve the balance and walking function of stroke patients.
出处 《中国康复理论与实践》 CSCD 北大核心 2014年第1期66-69,共4页 Chinese Journal of Rehabilitation Theory and Practice
基金 河北省科技厅科技支撑项目(No.13277748D)
关键词 脑卒中 体感交互技术 平衡 步行功能 康复 stroke somatic sense interaction balance walking function rehabilitation
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参考文献25

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