摘要
分析了网络中多媒体传输同步的基本问题,在包交换网络基础上,提出了一种计算单媒体流的端到端延迟、缓冲区大小的方法,而且分析了源端和目的端时钟不同步问题。
The basic problems of synchronization of network-based media streams are analyzed in this paper.Based onthe packet-switch network,this paper presents a method of computing the end-to-end delay and buffer size.In particular,these parameters are used to allow a trade-off between the packet loss rate and total end-to-end delay.
出处
《计算机工程与应用》
CSCD
北大核心
2000年第8期136-138,共3页
Computer Engineering and Applications
关键词
多媒体
媒体流
同步算法
网络通信
Multimedia Communication Network, Multimedia Synchronization, Buffer, Total end-to-end delay