摘要
在虚拟加工环境中,三维图形的处理是一个中心的技术问题,主要包括,三维图形的几何建模方法;三维几何图形的显示数据结构;三维图形的编译处理等。提出了一种能够满足虚拟加工环境的三维图形的数据结构,实现了三维图形的环境调入,毛坯的对接等功能。
The key technical problem in the virtual machining environment is to handle three -- dimensional shape, which includes the method of setting up geometrical model of three - dimensional shape, the data structure that displays three - dimensional shape, process compiling three-- dimensional shape, etc. This paper offers a kind of data structure of three -- dimensional shape that can satisfy the virtual machining environment. This data structure realizes the functions of calling the environment of three- dimensional shape, butting blanks, etc.
出处
《计算机仿真》
CSCD
2000年第3期35-38,34,共5页
Computer Simulation