期刊文献+

一种风场作用下粒子系统火焰的动态模拟 被引量:9

A DYNAMIC SIMULATION OF FLAME WITH PARTICLE SYSTEM IN WIND FIELD
在线阅读 下载PDF
导出
摘要 为了真实地模拟火焰在风中摇曳的动态效果,提出一种新的风场作用下粒子系统火焰的动态模拟方法。该方法将风场视为一个包含全域和区域两种类型风场的随机风场,利用Perlin噪音函数生成给定条件下的风速矢量场;进而通过风场影响范围的判定,采用动力学方程实时计算风力作用下火焰粒子的速度和位置,最终实现不同风场作用下火焰的动态模拟。实验结果表明,该方法不仅能绘制出风场中火焰随风摇曳的逼真效果,同时对模拟的实时性有很好的支持。 In this paper, in order to realistically simulate the dynamic effect of flame flickering in the wind, we propose a new dynamic simulation method for the flame emulated with particle system in wind field. In the method, the wind field is deemed as a stochastic wind field containing two types of wind filed, the global and the local. It uses Perlin noise function to generate wind speed vector field in given condition, then uses wind field to affect the judgment of influence scope, and employs dynamical equations to timely calculate the speed and position of flame particles under wind force action, and eventually achieves dynamic flame simulation in different wind field actions. Experimental results show that this method can not only render the verisimilar effect of the flame flickering with wind in wind field, but can also well support the real-time of simulation.
作者 杨宇科
出处 《计算机应用与软件》 CSCD 北大核心 2013年第1期132-135,175,共5页 Computer Applications and Software
基金 四川省科技厅科技支撑项目(2009GZ0033) 四川师范大学校级青年项目(09GNL09 10QNL05)
关键词 粒子系统 风场 OPENGL 火焰模拟 噪音函数 Particle system Wind field OpenGL Flame simulation Noise function
  • 相关文献

参考文献12

二级参考文献71

  • 1谭捷,杨旭波.基于物理的流体动画综述[J].中国科学(F辑:信息科学),2009,39(5):499-514. 被引量:9
  • 2柳有权,刘学慧,吴恩华.基于GPU带有复杂边界的三维实时流体模拟[J].软件学报,2006,17(3):568-576. 被引量:54
  • 3聂青,战守义.基于流体动力学的火焰实时绘制技术[J].计算机工程与设计,2006,27(21):3959-3961. 被引量:1
  • 4王继州,顾耀林.火焰的快速模拟[J].计算机辅助设计与图形学学报,2007,19(1):102-107. 被引量:13
  • 5顾耀林,王继州.基于改进的粒子系统的火焰模拟[J].计算机工程与设计,2007,28(8):1867-1869. 被引量:5
  • 6Reeves W T. Particle Systems-A Technique for Modeling a Class of Fuzzy Objects[J]. ACM Computer Graphics, 1983, 17 (3) : 359-376.
  • 7Matthias U, Andrzej T. Cloud Simulation in Virtual Environ - ments[C]// IEEE Visualization Proceedings. IEEE, 1998 ; 98-104.
  • 8Chen J X,Wegman E J, Fu X, et al. Near Real-time Simulation of Particle Systems[C]//Proceedings of International Workshop on Distributed Interactive Simulation and Real-time Applications. 1999:33-40.
  • 9Takeshita D, Shin O T A, et al. Particle-based Visual Simulation of Explosive Flames[C]// Proceedings of the 11th Pacific Conferenee on Computer Graphics and Applications. USA, New York: IEEE, 2003 : 482-486.
  • 10Cai Xing-quan, Li Jin-hong, Yang Jian, et al. Advanced GPU- based State-Preserving Particle System[C]//Proceedings of the 7th World Congress on Intelligent Control and Automation. USA, New York: IEEE, 2008 : 4230-4246.

共引文献57

同被引文献63

引证文献9

二级引证文献26

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部