摘要
在介绍了面向对象的程序设计实现了3DS文件的读取,与面向过程的方法比较而言,面向对象的方法对于理解3DS文件的读取,绘制和控制显得更条理清楚,易于掌握,移植性更高。同时运用光线追踪技术实现了一个具有真实感的虚拟场景。
There is a method of object oriented programming introducing how to access 3DS files. Compared with the method of procedure oriented programming, the former has many advantages. It is easier to understand how to access, draw and control this type of files and more convenient to replace it to other programs. At the same time using the Ray tracing technology to achieve a realistic virtual scene.
出处
《电子设计工程》
2012年第23期96-98,共3页
Electronic Design Engineering