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针对类球形对象的改进光线投射算法 被引量:1

Improved ray-casting algorithm for spherical objects
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摘要 为提高光线投射算法的绘制速度和图像绘制质量,提出了一种针对类球形对象的改进光线投射算法。该算法首先设置球形包围盒的方法剔除对最后绘图结果没有影响的光线投射,用快速求交的方法来提高获取采样点的速度,通过自适应采样的方法加入新的采样点来提高绘制图像的质量。实验结果表明该算法不仅比传统方法绘制出的图像质量清晰,并且提高了算法的执行速度。 To improve the rendering speed and ray casting algorithm and the quality of rendering image, an improved ray-casting algorithm for spherical objects is proposed. The algorithm first removes the light that do not affect the final results by setting spherical bounding box, and then increase the speed of getting sampling points by rapid intersecting method, and finally add new sampling points to improve rendering image quality by adaptive sampling method. The experiment shows that the algorithm is not only make the quality of rendering image more clarity than traditional method , but also improves the algorithm execution speed.
出处 《计算机工程与设计》 CSCD 北大核心 2012年第8期3239-3243,共5页 Computer Engineering and Design
关键词 体绘制 光线投射 球形包围盒 自适应 体数据 类球形 volume rendering ray casting spherical bounding box adaptive volume data spherical
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