摘要
目前大规模分布式战役仿真系统的数据交互一般采用基于HLA思想的数据发布/订购机制,存在静态资源绑定和通信带宽要求高等问题。提出将仿真实体的输出数据分类汇总形成"态势层",每个"态势层"构成一个全局共享的分布式虚拟环境,实体与虚拟环境进行数据交互。该方法与传统的以实体为中心的数据交互思想相比,实现了实体间数据交互的松耦合,降低了数据交互定义的逻辑复杂度,有效减小了网络交互数据量。
Generally,HLA Publish/Subscribe Service is applied to realize data interaction of large-scale distributed battle simulation system at present.These systems have problems such as static resource binding,higer communication bandwidth requirements and so on.A new management strategy is proposed that data outputs of entities model summary form a situation layer,each situation layer is a global distributed virtual environment,and data interaction task is undertook between entities and virtual environment.Compared with traditional entity-centric data exchange thought,it is very effective to reduce interaction logic complexity and data quantity.This method may also realize data interaction loosely coupled between simulation entity.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2012年第4期821-824,共4页
Journal of System Simulation
基金
武器装备预研基金项目(9140A04030210JB1103)
关键词
分布交互式仿真
分布式虚拟环境
战场空间实体
数据交互
distributed interactive simulation
distributed virtual environment
battle Space Entity
data interaction