摘要
提出一种简化的基于物理与生物学原理相结合的对象建模方法,并运用到鱼群运动的模拟之中.在该模拟中,人工鱼群的每一个体被定义为一个自主智能体,在个体生物感知模型和群体行为运动的物理机制约束下,采用运动学原理和渐变动画技术,较好地解决了人工鱼集群运动中个体与整体之间的运动协调性问题,在普通PC机上实现了三维鱼群游动较好的计算机模拟效果.
For the artificial fish simulation,there exists a problem of huge workload demands and strict request for hardware resources to model objects and behaviors to achieve animation.In this article,a new simplified model object method is put forward to solve this problem,based on the combining of physical and biological mechanism.This method is used to simulate the movement of fishes.In the simulation,each individual fish is defined as an independent agent,which is restrained by the physical mechanism of group activities and model of biological perception of an individual.According to the kinematics knowledge and the tweening animation technique,the problem of coordination between an individual and the overall is solved well,and good simulation of three-dimensional swimming of fishes on PC is achieved.
出处
《华南师范大学学报(自然科学版)》
CAS
北大核心
2012年第1期58-62,共5页
Journal of South China Normal University(Natural Science Edition)
关键词
人工鱼
集群运动
物理与生物学机理
渐变动画
artificial fishes
Flock
mechanism of biology and physics
tweening animation