摘要
球体的建模技术有地理划分法和递归划分法两种方法。地理划分法建立的球体模型存在南北极点,常用于绘制地球,不适宜于绘制足球,在游戏开发中受到限制。本文在柏拉图多面体的基础上使用递归划分法按照Bucky球体模型绘制了足球,满足了球类游戏开发的需要。
The modeling of sphere has two methods, that is geography division and recursion division. The model has south and north pole by geography division, not suitable for drawing symmetrical sphere. Based on Platonic Polyhedra, according the Bucky balls model, recursion division can draw football which meet the needs of Ball Games.
出处
《山西大同大学学报(自然科学版)》
2011年第4期7-9,共3页
Journal of Shanxi Datong University(Natural Science Edition)
关键词
计算机应用
建模技术
地理划分法
递归划分法
computer application
modeling technique
geography division
recursion division