摘要
阐述了OpenGL的特点,介绍了在VC++6.0的环境中使用OpenGL进行三维实体建模,分析了网格构件在纤维缠绕过程中的纱线轨迹,实现了网格构件的纤维缠绕仿真。
Characteristic of OpenGL was introduced and a 3D model was created by OpenGL under the environment of VC++6.0.The fiber bundle trace of the grid component on the winding progress was analyzed.Filament winding simulation for grid component was then realized.
出处
《武汉理工大学学报(信息与管理工程版)》
CAS
2011年第2期190-193,共4页
Journal of Wuhan University of Technology:Information & Management Engineering
基金
航空航天部科研基金资助项目(军工)