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运用矩阵结构的可并行地形层次细节算法 被引量:7

A Parallel LOD Algorithm Using Matrix Structure
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摘要 针对ROAM算法因分块间的耦合关系不适合大规模地形渲染,以及算法递归实现导致绘制效率低下的问题,结合嵌套网格算法压缩比高的优点,提出一种运用矩阵结构的可并行计算的地形层次细节算法.采用矩阵结构消除地形分块间的耦合关系,以解决大规模地形的分块渲染问题;用对矩阵的遍历代替递归操作来提高算法的执行速度;最后将计算并行化处理,并利用CUDA进行加速.实验结果表明,文中算法适用于大规模地形的绘制,比传统ROAM算法的速度提高了2~20倍. The ROAM algorithm is not suitable for out-of-core rendering because of inter-block coupling, and is inefficient for recursion. With a high compression ratio of nested regular grids algorithm, the paper proposes a parallel LOD algorithm using matrix structure. This algorithm adopts matrix structure to eliminate the inter-block coupling, and is suitable for out-of-core rendering. It also eliminates the recursion to improve performance, proposes the parallel algorithm and uses CUDA to accelerate the processing. Experimental results show that the algorithm is suitable for visualization of out-of-core terrain data, and has a 2-20 times speedup compared with traditional ROAM algorithm.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2011年第2期276-283,共8页 Journal of Computer-Aided Design & Computer Graphics
基金 北京市科技新星计划(2009B09)
关键词 ROAM算法 层次细节 嵌套网格 矩阵 CUDA ROAM algorithm level of detail nested regular grids matrix CUDA
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参考文献13

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共引文献37

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