摘要
随着虚拟博物馆技术研究的日益深入和广泛,对虚拟场景的真实感和沉浸感都提出更高的要求。为解决上述问题,本文提出一种新的虚拟博物馆系统开发解决方案,介绍采用Unreal3引擎构建虚拟博物馆的流程,通过三维建模、UV贴图、法线贴图、虚拟场景构建、实时布料动画、脚本程序设计等手段,实现整个博物馆的自动游览和交互漫游。"淮安市博物馆仿真系统"项目实践证明,本方案达到照片级别的实时渲染效果,并且给用户带来良好的互动体验,具备产业化应用价值。
With the rapid development of virtual museum,higher requirements for the fidelity and immersion of virtual scene are put forward.In order to solve the above problems,this paper presents a new development solution of virtual museum system,and introduces an engine,Unreal3,to build virtual museum using the three-dimensional modeling,UV mapping,normal mapping,virtual scene construction,real-time animation of cloth material,etc.This paper provides the means to achieve the automatic touring and interactive walkthrough of the entire museum.The "Huai'an Museum Simulation System" is proved that the program reaches the level of real-time rendering pictures,and gives users a good interactive experience.The technique has the great prospect of industrial application.
出处
《计算机与现代化》
2010年第12期48-52,共5页
Computer and Modernization
基金
江苏省教育科学"十一五"规划课题重点资助项目(B-a/2009/01/003)
关键词
虚拟博物馆
自动游览
交互漫游
virtual museum
automatic touring
interactive walkthrough