摘要
云层的显示效果对于交互式自然环境的模拟是非常重要的,为提高云模拟过程中的实时性与多样性,设计简化的粒子系统对云建模,提出云的生成函数模型来控制粒子的产生数量,生成函数的变化趋势决定最终云生成与分解时的形状,采用动态生成Impostor纹理的方法绘制云。
The vision of clouds is very important for the simulation of the interactive natural environment.To improve the real-time simulation of clouds and create all types of clouds,particle system was simplified,and the cloud generation function was proposed to control the number of the particles,it determines the types of clouds forming and dissipating and dynamically generating Impostor was used to draw clouds.
出处
《煤炭技术》
CAS
北大核心
2010年第7期149-151,共3页
Coal Technology