摘要
研究和探讨了基于开放源代码的图形引擎OGRE实现的飞行模拟视景系统的设计和实现方法。结合飞行模拟视景系统的设计需求,介绍了OGRE的特点、设计理念、场景管理思想,给出了利用OGRE构造三维地形和模拟座舱、加载三维模型创建动画、以及地形高度查询等相关技术。系统设计实现了效果逼真、运行流畅和对计算机要求较低。
Mainly studied and discussed the design and realization method on the realization of Simulation System in Flight Simulator,based on the open source graphics engine OGRE.Combined with the requirement of the design of the Visual Simulation System in Flight Simulator,it has introduced the characteristic of OGRE,the design concept and the ideological of the scene management,as well as using the OGRE to tectonic the three-dimensional model terrain and the simulation cabin,load the three-dimensional model to create animation and the terrain height related technology inquires.This design has been realizing the ture,smoothly running and low requirement of the computer.
出处
《电脑编程技巧与维护》
2010年第12期110-112,共3页
Computer Programming Skills & Maintenance
关键词
OGRE
视景系统
飞行模拟
OGRE
visual simulation system
flight simulator