摘要
提出虚拟人的人工情感模型,并以模型输出的情绪向量对应人脸表情变化特征点,再由3DSMAX工具生成人脸模型,定义其各个与表情相关的特征点,并将其读入OpenGL中,再通过VisualC++进行控制。通过实验仿真实现人工情感模型对人脸表情的实时驱动。结论表明,情感模型的建立,实现计算机更加智能﹑友好和更有能力,与表情表达相结合,实现人类与计算机能更好的交互。
Presents a virtual human emotion model, and lets the emotional vector of the model outputting correspond facial expression changings' characteristic points, and then produces a face model by 3DSMAX tool. Defines its various expressions related features, and reads into OpenGL, and con- trois its changing under the Visual C++. Realizes the real-time drive of the artificial emotion model to the facial expression through the simulation. Establishes that conclusion, emotion mod- el to make computer more intelligent, more capable and friendly, combines with the facial ex- pression to achieve better haman and computer interaction.
出处
《现代计算机》
2010年第5期72-74,84,共4页
Modern Computer
关键词
人工情感模型
虚拟人
人脸模型
面部表达
Artificial Emotion Model
Virtual Human
Face Model
Facial Expression