摘要
探索了一种科学、合理、有效的方法来创建各种不同的三维动画角色模型,并提出了三维动画角色建模技术理论,即在开始建模之前首先设计和分析动画角色,然后确定可行的建模思路和方法,最后根据不同的角色特征采用不同的方式建立模型.建模实验表明:该方法可行、高效.
The work presented in this paper focuses on exploring a scientific, rational, effective and unified approach to create a variety of three-dimensional animation character models. The paper brought up the modeling technique theory for animation character. Before be- ginning to buliding models, we should design and analyze the animation character first, and then determine a feasible modeling thought and method, finaly, we can make the models by using different ways based on different character features. The result of the study is verified by two experiments to be a feasible and high-efficient path for animation character modeling.
出处
《陕西科技大学学报(自然科学版)》
2010年第2期145-148,165,共5页
Journal of Shaanxi University of Science & Technology
基金
陕西科技大学人文社科基金项目(ZX08-36)
关键词
建模技术
动画角色
堆砌建模
细分建模
modeling technique
animation character
stacking modeling
subdivision modeling