摘要
对光源进行了分类,从材质表面特性和多光源照射的效果出发分析了顶点的颜色、亮度值与光源和其相对位置的关系,最后对算法进行了分析和综合。该算法提高了图像生成系统的逼真度,但运算量较大。
In this article, the light sources were classified. The color and luminosity data of each vertex were analyzed accorcling to the surface property in the case of multi-light sourceswith regarding to changing position of each light. Finally, a comprehensive lighting algorithm was presented which can improve the image fideliW of a CGI system grently. But the calculating complexity is high.
作者
徐卫
崔立新
XU Wei, CUI Li-xin (Computer ONce, Aviation University, of Air Force, Changchun 130022, China)
出处
《电脑知识与技术》
2010年第4期2438-2439,共2页
Computer Knowledge and Technology
关键词
计算机
图形学
算法
Computer
Graphics
Algorithm