摘要
在3DStudio的图形设计中,复杂的图形并不是指其形状的复杂,而是指构成立体图形面的多少。在室内效果图的设计中,物体面的多少明显地影响效果图的渲染速度。因此对于3DS立体图形的设计,在不影响图形质量的前提下,必须通过不同途径,采用各种方法尽可能地减少二维图形和路径曲线的节点数和步数,以减少构成立体图形的面,降低图形的复杂程度,从而提高3DS图形的渲染速度。
In the images designing of 3DS,complex images refer to the fact that there are a certain number of faces in making up an elevation,however,they do not mean that the shapes are complex.In the designing of interior effect images,the number of faces evidently influences the render speed of the effect images.Therefore,in the images designing of 3DS elevations,with the premise of not destroying the quality of images,we must try our best to reduce the numbers of vertex and step through different channels and adopt various methods in order to reduces the faces in making up an elevation and lower the degree of images difficulty.Thus,the render speed of 3DS elevation can be increased.
出处
《桂林电子工业学院学报》
1998年第4期39-42,共4页
Journal of Guilin Institute of Electronic Technology