期刊文献+

基于GPU的交互式体数据切割 被引量:4

GPU-Based Interactive Volume Cutting
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摘要 为实现实时高效的体数据切割操作,提出一种将人机交互和基于GPU的体绘制相结合的切割方法.先通过人机交互生成多个切割体的几何形状并三角化,将其作为基于GPU的光线投射算法的代理面,然后利用深度剥离算法获得光线在所有代理面上的出入射点坐标,并用多个通道完成体绘制.该方法在单个3D纹理上进行,可以实现多个任意形状的切割体切割,在节省GPU内存空间的同时,提高了切割后的绘制效率. In order to realize real-time and efficient volume cutting, this paper presents a cutting method based on human-computer interaction and GPU volume rendering. By the method, first, the 3D cutting volume surfaces are generated by human interactions and trianglization. These 3D surfaces are used as proxy geometry for GPU-based ray-casting algorithm. Then, the ray's enter and leaving points on the proxies are determined through the depth peeling algorithm. Finally, the n-pass volume rendering is achieved. The proposed method is applied to single 3D texture, it achieves arbitrary- shaped multiple cutting. The rendering efficiency after cutting can be improved while the memory on GPU is saved.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2010年第3期428-433,共6页 Journal of Computer-Aided Design & Computer Graphics
关键词 体绘制 图形处理器 3D纹理 人机交互 体切割 volume rendering GPU 3D texture human-computer interaction volume cutting
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参考文献7

  • 1Krueger J, Westermann R. Acceleration techniques for GPU-based volume rendering [C] //Proceedings of the 14th IEEE International Conference on Visualization, Washington D C, 2003; 287-292.
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二级参考文献27

  • 1张建勋,刘全利,陈庄.基于可编程GPU的快速体绘制技术[J].重庆大学学报(自然科学版),2005,28(7):67-70. 被引量:9
  • 2宋涛,欧宗瑛,王瑜,李冠华,刘斌.八叉树编码体数据的快速体绘制算法[J].计算机辅助设计与图形学学报,2005,17(9):1990-1996. 被引量:24
  • 3刘晓东,姚兰,邵付东,王颖.一种基于混合层次包围盒的快速碰撞检测算法[J].西安交通大学学报,2007,41(2):141-144. 被引量:21
  • 4储璟骏,杨新,高艳.使用GPU编程的光线投射体绘制算法[J].计算机辅助设计与图形学学报,2007,19(2):257-262. 被引量:33
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