摘要
造型速度和表现近真度是影响人面三维造型的两个瓶颈问题.本文采用基于图像的建模与绘制技术,提出了由正面头像获取轮廓线、通过体元造型合成人面三维模型的方法.该方法的造型速度较传统几何造型方法有较大提高,并能保证较好的逼真度.
Speed of modeling and reality of viewing are two bottle-neck problems in human facial 3D modeling. Modeling and rendering technologies based on images are used in this paper to synthesize 3D human facial model through voxel modeling by obtaining contour lines from front facial image. In this method, modeling speed is greatly improved compared with traditional geometric modeling, and fairly good results in reality are obtained.
出处
《计算机学报》
EI
CSCD
北大核心
1998年第11期1047-1052,共6页
Chinese Journal of Computers
基金
陕西省自然科学基金