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一种基于哈尔小波的软阴影渲染算法在GPU上的实现 被引量:1

IMPLEMENTING HAAR WAVELET BASED SOFT SHADOW RENDERING ALGORITHM ON GPU
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摘要 由于小波相比球面谐波函数能够更好地表现许多高频光照细节,哈尔小波被越来越多地被应用在许多基于PRT的全局光照渲染算法中。在PRT框架下,利用小波变换对光照、遮挡、BRDF等函数进行预处理。然后,利用所得到的预处理数据,在GPU上来实时地渲染软阴影。在渲染过程中,使用Tree-structured算法来计算渲染方程。为了能在GPU上实现该算法,对该算法中所用到数据结构的实现方式进行重新设计,并对该算法的实现过程进行调整和优化。同时,利用GPU的一些特性,在一些实现细节上也进行了相应优化。 Superior at approximating high-frequency lighting than spherical harmonics function, wavelets have been increasingly adopted in PRT-based global light rendering algorithm. Lighting,occlusion and BRDF functions are pre-processed on Haar wavelet basis in PRT framework. Soft shadows are then rendered on GPU at runtime using the pre-processed coefficients. The tree-structured algorithm is used to evaluate the Rendering Equation during the rendering process. Lots of modification has been done on the implementing mode of data structure used in the algorithm to accommodate its accomplishment on the GUP in runtime environment, and great deal of adjustment and optimization have been made on its implementing process. Meanwhile, some corresponding optimization in operation detail is made as well using the characters of GPU.
出处 《计算机应用与软件》 CSCD 2009年第7期228-231,共4页 Computer Applications and Software
关键词 软阴影 哈尔小波 PRT Soft shadow Haar wavelets Precomputed radiance transfer(PRT)
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参考文献4

  • 1Peter-Pike Sloan,Jan Kautz,John Snyder.Precomputed radiance transfer for real-time rendering in dynamic,low-frequency lighting environments[C].in SIGGRAPH 02:Proceedings of the 29th annual conference on Computer graphics and interactive techniques,New York,NY,USA,2002:527-536.
  • 2Ren Ng,Ravi Ramamoorthi,Pat Hanrahan.All frequency shadows using non-linear wavelet lighting approximation[C].in SIGGRAPH03:ACM SIGGRAPH 2003 Papers,New York,NY,USA,2003:376-381.
  • 3Ren Ng,Ravi Ramamoorthi,Pat Hanrahan.Triple product wavelet integrals for all-frequency relighting[C].in SIGGRAPH04:ACM SIGGRAPH 2004 Papers,New York,NY,USA,2004:477-487.
  • 4Weifeng Sun,Amar Mukherjee.Generalized wavelet product integral for rendering dynamic glossy objects[C].in SIGGRAPH06:ACM SIGGRAPH 2006 Papers,New York,NY,USA,2006:955-966.

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