摘要
对OpenGL和3DS模型的文件格式作了基本的介绍,并详细介绍了如何在Visual C++下的OpenGL编程中完成3DS模型的读取与重绘。通过例举一个3DS模型验证了程序的可行性。
The paper has a basic presentation on OpenGL and the file format of 3DS models. It completes read and redraw of 3DS models in the OpenGL programming in Visual C + + in details. And it illustrates a 3DS model to testify the feasibility of the program.
出处
《苏州大学学报(工科版)》
CAS
2009年第2期53-56,共4页
Journal of Soochow University Engineering Science Edition (Bimonthly)