摘要
针对舰船火灾特点,根据舰船损管指挥模拟系统场景需求定义了火焰、烟雾粒子系统和灾害结构体的数据结构,建立了火焰和烟雾粒子系统的结构模型;讨论了火灾场景中粒子系统的实时生成和蔓延算法;运用OpenGL技术完成了灾害场景的程序实现,分析了火灾场景渲染过程中粒子参数、蔓延周界、粒子个体表面绘制方法等问题,提供了一种不采用序列贴图实现火焰和烟雾效果的方法。
According to the demand of Warship Damage Control Command System and ship fire characteristic, a data structure of flame and fog system and model were defined and constructed. The arithmetic for the particles system built and spread was discussed. The damage scene with OpenGL technique was programmed. The problems about particle parameters, spread perimeters and particle surface drawing method during the course of render were analyzed..A new method to realize the flame and fog effects were proposed without serial texture supported.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2009年第4期1063-1065,1070,共4页
Journal of System Simulation