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基于真人脸谱的格斗游戏

The Fight Game Based on Actual Person Countenance
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摘要 网络技术的发展,使网络游戏产业在我国取得了非凡的成就,而游戏引擎技术则一直是网络游戏的发展壁垒。目前国内的一些网游商家已投入越来越多的人力物力去开发适合自己的游戏引擎技术,而不是单纯的向欧美或者韩国的游戏公司高价购买。游戏引擎主要的工作是进行游戏中的物体成像、物理演算、碰撞运算、玩家角色的操作以及播放正确的音量和声音输出等。其实不管是2D游戏还是3D游戏,不管是角色扮演、实时战略,还是冒险解谜、动作射击等不同类型的游戏,它们都必须通过具有控制作用的程序代码才能运作,而这些程序代码则是游戏引擎的核心。在游戏引擎经过多年的演化后,如今的游戏引擎发展成一种由许多子系统所共同构成的复杂框架系统。该系统涉及建立模型、画面成像、行为动画、光影处理、分子特效、数据管理、网络联机技术以及其他专业性的编辑工具与套件,几乎涵盖整个开发过程中的所有重要环节,使得游戏得到更好的华丽界面与流畅度。 With the development of Network technology, the network game estate has made brilliant progress in China in recent years. However, the game engine technology is always the barry to the development of network game. At present, some of the domestic online game business have invested more and more manpower and resources in research to develop their own game engine that most suits themselves, rather than buying from the abroad such as USA, Europe and South Korea. Game engine's prime job is operating physical image formation, physical calculation , collision computing , players role and playing right volume and sound. Actually, no matter in 2D game or 3D game, or different kinds of game such as Role-Playing, Real-time Strategy, Adventure puzzle and shooting , they can must have the control of the code to run and the code is the kernel of the game engine. After several years of development, the game engine now has developed into a comprehensive system which is consist of many subsystems. This system includes lots of technologies such as modeling, screen imaging, behavior animation, hght handling, Molecular effects, physical computing, data management, on-fine network and other professional editors and suits, which almost covers all important finks in the entire development process in order to make the game obtains a better magnificent picture and volubility of game speed.
出处 《电脑与信息技术》 2008年第6期10-13,共4页 Computer and Information Technology
关键词 网络游戏 2D游戏引擎 碰撞检测 network game 2D game engine collision detection
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参考文献5

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