摘要
对基于数字电视机顶盒的嵌入式游戏引擎基本原理进行了分析,提出了一基于数字电视机顶盒的嵌入式游戏引擎软件系统框架,并研究设计了一嵌入式游戏引擎系统。最后对在基于数字电视机顶盒的嵌入式游戏引擎设计中几个关键技术进行了论述。
The basic principle of embedded game engines on digital STB is analysed. A software architecture is presented and an embedded game engine framework which facilitates this task is designed. We conclude with a summary of several key technologies in our research and design.
出处
《计算机工程与设计》
CSCD
北大核心
2008年第17期4629-4632,共4页
Computer Engineering and Design
基金
浙江省科技计划基金项目(2007C21017)