摘要
针对导弹制导与视景分布式仿真系统的网络通信要求,采用WinSock开发了基于TCP/IP协议的网络通信平台,以保证各仿真节点之间可靠的数据交换,并使得系统具有良好的可扩展性。同时针对TCP/IP系统设计时的网络传输粘包现象提出了解决方案,使得仿真系统在LAN环境下能够满足实时性的设计要求。实验表明,系统稳定可靠,具有较高的实用价值。
In view of network communication requirements of distributed simulation system for missile guidance and scene simulation,it was designed that network communication platform based on TCP/IP protocol with WinSock API functions. The reliable data communication among simulation nodes was guaranteed. Meanwhile, the node of the system can be extended easily. The solution was proposed that packet splicing problem in the design of WinSock programming. So the system can be run under LAN environment and meet real-time requirements. It has been proved that this system can work stably and reliably and has high practical value through experiments.
出处
《弹箭与制导学报》
CSCD
北大核心
2008年第4期74-78,共5页
Journal of Projectiles,Rockets,Missiles and Guidance
关键词
导弹制导
TCP/IP
分布式仿真
粘包
missile guidance
TCP/IP
distributed simulation
packet splicing