摘要
介绍了鱼雷雷伞系统空中弹道多窗口动态显示的基本原理;分析了软件系统开发中的坐标变换、多窗口处理、鱼雷、降落伞和直升机的子图生成及旋转、动画处理等技术关键;论述了系统的面向对象设计方法。
The basic principle of multi-windows animation display of air trajectory for the system of torpedo and parachut is introduced.The key technical points of software development including coordinate transform,multi-windows operation,image production and rotation for torpedo,parachut and helicopter,animation video process etc.are analvzed.Finally,a software programming methodology“OOP”is discussed and used.
出处
《船舶工程》
CSCD
北大核心
1997年第2期43-44,,42,,共3页
Ship Engineering