摘要
纹理管理是三维景观系统相当重要的内容,本文对纹理管理等高级主题进行了详细的讨论;并实现了几种纹理自动映射算法,特别给出了一种手工纹理映射算法,极大提高了纹理映射的灵活性。
Texture management is a vital part of 3D scene system. The thesis dissertates texture management and other advanced topics, and achieves several arithmetic of auto texture mapping, specially gives interactive texture mapping one, which boosts up flexibility of texture mapping.
出处
《计算机与现代化》
2007年第11期107-108,111,共3页
Computer and Modernization