摘要
本文介绍了利用声霸卡进行声音实时仿真的系统结构和原理,对实现中出现的难点和问题作了详细讨论,并给出了具体的解决方法。
This paper describes the principle and the system architecture of real-time audio simulation system based on Sound Blaster, discusses the difficulties and problems in implementing it. Finally, the solutions are provided.
出处
《计算机仿真》
CSCD
1997年第2期56-59,共4页
Computer Simulation
关键词
声音实时仿真
声卡
多媒体
Real-time audio simulating Audio Device driver Callback function Synchronization