摘要
介绍了某型导弹仿真系统中尾焰、击中目标等特效的生成。说明了在粒子系统和纹理映射理论的基础上,利用OpenGL强大的纹理和融合功能,实现导弹尾迹特效。仿真结果表明,这种方法能够实现对特效的控制,有较大的灵活性,对在Vega环境中应用粒子系统提供了一个方法。
This paper introduces the tail flame, hitting target and other special effects in certain missile simulation system,explains how to implement special effect of missile tail flame by means of powerful texture and amalgamation functions of OpenGL based on particle system and texture mapping theory. The simulative results showed that the method could realize the control of special effect,had enough flexibility and supplied a method for the application of particle system in Vega environment.
出处
《舰船电子对抗》
2007年第3期89-91,共3页
Shipboard Electronic Countermeasure
关键词
粒子系统
纹理映射
实时仿真
特效
particle system
texture mapping
real time simulation
special effect