摘要
从研究点阵图形的特点入手,提出一种等分像素点的直线生成算法。同时,还分析了Bresenham算法偏差相对大的产生原因,进一步探讨了提高算法精确度的途径。通过比较,本算法优于Bresenham算法。
Based on the study of the character of lattice graph, a line generation algorithm of averaging pixel is put forward. The reasons for relatively big error of the Bresenham algorithm are presented and the approach to precision improvement is further probed into. It is pointed out that the new algorithm is superior to the traditional one through the comparison between the two.
出处
《计算机应用与软件》
CSCD
北大核心
2007年第6期147-148,共2页
Computer Applications and Software