摘要
三维真实感地形的生成一直是计算机图形学领域中关注的焦点课题。通过系统研究目前比较常用的地形渲染算法,归纳总结出各主要算法的优缺点,重点选择一种适用性比较广的ROAM算法,详细剖析其算法思想,做了一些改进,并运用于实际的三维地形模型渲染中。
Three-dimensions terrain rendering is always a hot topic in the field of computer graphics. In this paper, we conclude the advantages and disadvantages of every main algorithms by systematically research on the popular terrain rendering algorithms. Then we select the ROAM algorithm whose applica-bility is comparatively wider and analyze the idea of the algorithm, in the end we make some improvem-ent to it and finally apply it to the actual model rendering of three-dimensions terrain.
出处
《计算机与数字工程》
2007年第5期17-19,共3页
Computer & Digital Engineering
基金
国家自然科学基金项目(批准号:60073057)资助