摘要
阐述了流媒体的原理,提出了一种流媒体协议栈的设计方案,并且实现了该协议栈。而且,本文还提出了一种缓冲区的数据结构和管理算法,极大地减少了网络传输的延时和抖动对媒体质量的影响。实验结果表明,该协议栈运行稳定,该设计方法较大地提高了系统的可扩展性和开发的质量,有较强的实用性。
In this paper,the principle of streaming media is described.The design plan as well the implementation of the protocol stack is discussed.In addition,the paper puts farword a data structure and management algorithm of buffer.The experiment results imply that this design plan will greatly enhance the availability and expansibility of the video stream system.
出处
《计算机与数字工程》
2007年第4期106-108,共3页
Computer & Digital Engineering