摘要
在Flash游戏设计中合理地运用方块原理,通过分割地图、创建影片剪辑元件及定义地图数组,平台类游戏的关图创建起来非常容易。
If file elements is used in reason in the design of Flash games,scene maps of the games based plat roof can easily be built by dividing map,building MovieClip and defining 2-dimension array.
作者
秦福高
QIN Fu-gao (School of Computer & Information Engineering,CIT,Changzhou 213002,China)
出处
《电脑知识与技术》
2007年第3期1347-1348,共2页
Computer Knowledge and Technology