摘要
在Windows平台上,使用OpenGL图形接口,结合浙江工业大学朝晖校区的环境特点,采用面向对象的编程技术,综合运用多种可视化手段设计并实现了一个虚拟校园环境三维可视化系统.重点介绍了虚拟校园建设中涉及的几项关键技术,如地物、地形景观的模拟、纹理的映射及系统漫游的实现.
Based on the geographical features of Zhejiang University of Technology, a campus 3D visualization system is designed and implemented with OpenGL graphics interface under windows platform, object oriented programming method and different techniques of visualization. Some key techniques for simulating the buildings, trees, and terrains, texture mapping and system- cruising are introduced in detail.
出处
《浙江工业大学学报》
CAS
2007年第2期155-158,共4页
Journal of Zhejiang University of Technology