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基于网格的虚拟战场仿真实现模型研究 被引量:1

The Simulation Model of Virtual Battlefield Based on Grid
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摘要 针对分布式虚拟战场仿真实现问题,在研究网格特点与SFExpress模型的基础上,将网格技术用于虚拟现实之中,提出了一种基于网格的虚拟战场仿真实现模型。该模型采用了全局服务-局部服务-本地服务3层任务分解与过滤机制,并融合了网格服务的思想。分析表明能够较好地实现任务分解与通信过滤,比传统的模型具有更好的扩展性。 In order to realize distributed virtual battlefield, it presents one model of virtual battlefield based on grid computing and SF express model. This model consists of three layers sheme of global- local - native service for decomposition of task and filter of communication, and fuses grid service. The results show that the proposed model can fairly well realize task discomposing and communication filtering, and has more good expansibility than traditional models.
出处 《中国制造业信息化(学术版)》 2006年第10期88-91,95,共5页
基金 国家自然科学基金资助项目(60573141 70271050) 江苏省自然科学基金资助项目(BK2005146) 江苏省高技术研究计划资助项目(BG2004004 BG2005038 BG2006001) 南京市高科技项目(2006软资105) 江苏省计算机信息处理技术重点实验室基金资助项目(kjs050001 kjs06) 江苏省高校自然科学研究计划资助项目(05KJB520092)
关键词 虚拟现实 虚拟战场 网格计算 模型 Virtual Reality Virtual Battlefield Grid Computing Model
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参考文献4

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同被引文献14

  • 1张静,郑国勤.基于几何特征的三维网格数字水印算法[J].计算机辅助设计与图形学学报,2005,17(4):740-747. 被引量:28
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  • 9顾耀林,李林国,李淑敬.基于小波变换的三维网格物体盲水印方案[J].计算机应用研究,2008,25(1):263-265. 被引量:5
  • 10唐笑年,年桂君,王珂.BOR多小波域水印信息单层嵌入的分析与实现[J].吉林大学学报(信息科学版),2009,27(5):459-464. 被引量:2

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