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在线博弈游戏平台的设计与实现

DESIGN AND IMPLEMENTATION OF GAMBLING-AND-CHESS ONLINE GAME
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摘要 以棋牌类游戏平台为背景,探讨了网络在线搏弈游戏软件的诸多设计要点,包括体系结构、通信机制、系统安全和游戏集成等,重点阐述了游戏平台实现中的两大关键技术:多线程非阻塞式W INSOCK通信机制,以及体现游戏集成的游戏树构造算法。该平台的设计思路和框架也适用于其他网络虚拟环境(NVE)系统。 Based on a chess-and-card online game center,this paper expatiates on the key points in design of On-Line gambling-and-chess games software,including architecture,communication,security,integration and so on. After that two key technical problems have been resloved:One is Non-Blocking Winsock communication mechanism combined Multi-Threads,the other is game-tree construction arithmetic which to reallize game integration. All of these can be applicationed for other NVE system development.
出处 《计算机应用与软件》 CSCD 北大核心 2006年第8期83-86,共4页 Computer Applications and Software
关键词 网络虚拟环境 游戏平台 多线程 非阻塞式通信 游戏树 NVE Game-center Multi-threads Non-blocking communication Game-tree
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